I loved Mario
I loved Mario and Kirby Runescape games, in Cheap RS Gold which the enemies looked harmless and adorable, and all I had to master was button timing, not desensitizing myself to jump-out enemies. Every now and then, though, a game like OutNumbered! a game that I thought would let me feel smart and capable would catch me off guard.So, my plan to avoid all scariness didn't work. Scares were everywhere, hiding in places I never expected, as scary things are wont to do. And in spite of my own fears and physical discomfort while playing scary Runescape games, I began to get more and more curious about them in spite of myself, as I grew older, even though I couldn't play and enjoy them in the same way that my friends did. I wanted to share the experiences that everyone else I knew had, but I kept feeling like I must be playing a different version of Resident Evil than everyone else.In playing the latter-day Resident Evil Runescape games, The Last of Us, and the Dead Space Runescape games, I can understand the mechanical and emotional difference between gun-heavy action thriller Runescape games in comparison to more atmospheric works, like Amnesia: The Dark Descent or Slender or even the handful of horror trappings on display in Gone Home. But in all of these Runescape games, I feel the same sensation of waiting, just waiting for something horrible to emerge from the shadows. The only difference is how fast that creature emerges, and whether I'm going to be able to fight it or just run, but the waiting the waiting doesn't change, from game to game. All scary Runescape games have waiting.The best scary Runescape games revolve around dread: the anticipation of something appearing all of a sudden and, worse, the wrenching dualistic creepiness of watching yourself die on screen as a result of your own folly. It reminds me of my worst nightmares, in which I die and my mind's eye pulls back to show me my own corpse.In saying all of this, I feel like an undiscerning drinker who can't tell the difference between good scotch and bad, trying to make small talk with my super-taster friends. Was Gone Home a clever re-imagining of thriller game tropes, or was it corny beyond all get-out? All I know is, I left all the lights on in every room in that game. Is Amnesia: A Machine for Pigs less scary or more scary than its predecessor? Are both Amnesia Runescape games just ripping off the madness mechanic that Call of Cthulhu: Dark Corners of the Earth did better? Couldn't tell you I can't play any of these Runescape games for much longer than ten minutes at a stretch, and even watching videos of game footage online gives me the shivers. I can, at the very least, rate these Runescape games according to how many nightmares they caused after the fact, how much dread I felt while playing (out of 10), and how many times I jumped and/or made an involuntary noise but I'm not sure how useful those metrics would be to anybody else. I watched a lot of horror growing up, so I find all of these Runescape games boring, other people tell me, as though toughness is a trained skill. How many Runescape games do I have to play before I don't feel my chest getting tight? Did my childhood of avoiding scary media prevent me from enjoying Dead Space as an adult?